Next, you’ll gain access to Vonpho- a painfully slow but heard-hitting hammer right out of Monster Hunter. Smartly, the Azia aren’t the only weapon she’ll have access to. The game’s settings are unremittingly filled with traps, like long-tongued plants that pull you in or putrid plants that erupt when you step on them. And you’ll definitely need the maneuverability. While there’s no jumping, Vanessa can teleport, which acts as an indispensable defensive maneuver across the game’s twelve-chapter trek. Like many brawlers, you’ll be persistently ground-based. With Soul Core gathered from defeat foes or found in deposits placed around each stage, you can invest the currency in tech-trees to make both Vanessa and Monte more formidable. Like the MUA series, variety is rooted in the augmentation of your arsenal. Recalling the combat system from the Marvel Ultimate Alliance games, she’ll move through three-dimensional environments dishing out deadly combos on enemies foolish enough to attack her. A Plethora of Ways to Pummel AntagonistsĪt the start of the game, Vanessa is armed with her Azia, which can be used as both a melee and ranged weapon. With a healthy supply of cursing and a surprisingly indifferent attitude toward humans, Vanessa is a curious character and easily able to carry a multimedia franchise on her hoodie-strewn shoulders. Here, they’d both have their own understanding about a larger conspiracy, as they carry out orders from Ammon, the Archduke of Avarice. Talking companion characters routinely offer another source of commentary. It’s that interplay that’s one of the core strengths of Obey Me. But instead of focusing on the big picture, Obey Me’s feels more personal with wars seen through the back-and-forth between two pawns. While the comic follows her day-to-day exploits, the game delivers the kind of epic showdown where the fate of the entire world hangs in the balance. Pleasingly, it’s non-essential and you’ll enjoy the banter between Vanessa and Monte without a read. It’s the kind of ambitious transmedia effort that accompanied the release of The Matrix Reloaded, contributing character developer as well as side- and backstory. Monte, a talking hellhound who resembles a rottweiler, follows her everywhere, and is all too eager sink his canines into antagonists.Īs such, it’s not surprising that Obey Me has an accompanying, six issue comic that was released last year. When she’s not sassing her mission handler over the phone, she’s a whirlwind of destructive violence, taking on a horde of enemies with her Azia, a glowing spirit dagger. Lead Vanessa Held is the prototypical reluctant hero and unsympathetic badass. One of the first takeaways you’ll likely get from Obey Me is how closely it mimics the tone and punchy dialog of a hardboiled comic book. It’s a setting where humans and demi-demons work are stealthy foot-soldiers in a furtive holy war between the factions of Heaven and Hell. Plunge into Obey Me, a recent PlayStation 4, Xbox One, and PC release, from Argentina-based Error 404 Studios and you’ll be thrown into shadowy slums and slimy sewers. If you ever played titles like Blood Omen: Legacy of Kain (1996), Akuji the Heartless (1998), or Shadow Man (1999), then you knew how beguiling the late nineties action-adventure game could be.īut rising production costs meant fewer of these eccentric titles on console, at least until digital distribution offered a viable approach for indie developers. There were a multitude of games that might have lacked mechanical polish but offered deliciously pulpy plots. Even better, risk-taking was still routine, with publishers taking a gamble on games that hadn’t been focus-tested into homogeneity. Not only was the scourge of downloadable content absent, but storylines had routinely begun to exhibit depth. The end of the millennium was an intriguing era for gaming. Availability: Steam, PlayStation Store, Microsoft Store
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